Thursday, April 4, 2024

NVIDIA has released an updated Streamline SDK 2.4.0 along with updates for the DLSS 3.7.0 extension



 NVIDIA's Streamline program is designed to simplify the integration of its scaling technology and make it easier for developers to adopt third-party scaling solutions. This is a lot like Microsoft's upcoming DirectSR. Despite Microsoft's announcement, NVIDIA remains committed to its Streamline tools as there is currently a lack of clarity regarding DirectSR availability timing.

The new Streamline comes with the updated DLSS 3.7.0 library. As Reddit user Emoose noted, version 3.7.0 was already available for Ray Reconstructions and the DLSS-D profile, but not for other profiles. In addition, there is a new “E” preset, codenamed “eager_donkey”:

Users who have already tried the new preset claim that it provides better motion clarity with less blur. However, small changes are not always easy to notice and may vary depending on the title being tested. Please remember that when replacing presets you are using a non-standard game configuration and scaling technology, it may not always work as expected.

NVIDIA DLSS 3.7.0 comes almost 1.5 years after NVIDIA announced the RTX 40 series. The company is likely to launch DLSS 4.0.0 with the RTX 50 series, which should happen by the end of this year. NVIDIA has not yet detailed what changes the new upscaling technology will bring to the DLSS stack, which currently combines technologies such as ray reconstruction and frame generation.

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